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Pixar renderman logo
Pixar renderman logo










pixar renderman logo

Use Pixar Surface to create everything from glass to the most incredibly subtle skin you can image.

pixar renderman logo

Pixar materials come fully loaded with all of the creative options for look development demanded by the shading artists at Pixar. Thanks to a collaborative effort between Pixar and Industrial Light & Magic, RenderMan ships with a state-of-the-art material layering system called MaterialX Lama, a component of the MaterialX standard. Pixar has released the RenderMan 24 – White Paper for download here.Īdditional information is available here.Physically based shading allows RenderMan to deliver highly realistic lighting with minimal setup, including full support for multi-bounce ray traced global illumination and ray traced subsurface scattering. “With its robust set of responses and controls, it's an amazing release for look development." "The flexibility of the new Lama shading system is going to allow us to approach our complex layered materials with greater efficiency and accuracy,” noted Laika CG supervisor Eric Wachtman.

pixar renderman logo

“We can’t wait to see how talented artists everywhere will choose to harness Lama’s potential.” “ILM has used Lama to create high-quality modular materials for several years, and we’re very excited that our collaboration with Pixar will allow us to share it with the rest of the world, both in RenderMan and as part of the MaterialX standard,” added ILM Look/Render engineering lead, André Mazzone. “As we advance our animation pipeline, we look forward to using the new lookdev tools in RenderMan 24.” “RenderMan was the obvious choice for our first animated feature at DNEG, and I am particularly excited about how well it integrates with Solaris and USD,” shared DNEG Feature Animation workflow architect, Paul Baaske. Artist tools for Autodesk’s Maya, Foundry’s Katana, and SideFX Houdini as well as Solaris have been updated along with upgrades to RenderMan’s preset browser and library of materials. Version 24 offers other significant advancements, including OSL support to the GPU through a close collaboration with Nvidia, streamlined support for the industry standard ACES color management system, live statistics, cutting-edge advancements in surface realism, and a complete rewrite of RenderMan for Blender. We are very excited to provide RenderMan for the fast-growing Blender community to support their effort in great filmmaking.”

pixar renderman logo

“With layered materials and Stylized Looks we deliver a complete new set of tools for artists to push visual quality even further. “Release 24 is a milestone for film production at Pixar Animation Studios and also our customers to utilize the full power of RenderMan XPU in production,” commented Oliver Meiseberg, RenderMan Vice President, Pixar Animation Studios. Another release highlight is RenderMan Stylized Looks, a new toolset for crafting non-photorealistic renders. Originally developed at Industrial Light & Magic, MaterialX Lama has been used in production for years, and the system provides RenderMan’s first step towards a deep MaterialX integration. The release also features a shading system for layered materials called MaterialX Lama. RenderMan XPU adds next level live rendering capabilities to the pipeline, providing immediate feedback on assets of feature film complexity, allowing faster iterations for artists. With the launch of XPU, Pixar has introduced to the VFX industry a completely new renderer capable of utilizing both CPU and GPU. The release brings major advancements to look development and interactivity for feature film VFX and animation. Pixar has just released RenderMan version 24, the biggest update in the software’s history, which introduces its next generation rendering architecture for animation and visual effects: RenderMan XPU.












Pixar renderman logo